After you define the sprite, do
SPCOL *,1
The one stands for if it should include scale. As far as I know, you can put this anywhere as long as its after SPSET
IF TIME>8&&TIME<12 THEN "good morning
IF TIME>=12&&TIME<18 THEN
"afternoon"
IF TIME>=18&&TIME<=0 THEN
"evening"
IF TIME>0&&TIME<6 THEN "dont stay up"
IF TIME>5&&TIME<=8 THEN "i never seen"
To save a program, hold L and push save (at top of touchscreen)
To show text, use the PRINT command. (I use ? as it's a lot quicker)
To show text at a certain location, do LOCATE X,Y
Eg:
LOCATE 15,20
?"Time to wake up!"
Its a 2 step process.
SPDEF 0,0,0
loads a 16x16 pixel area sprite with definition #0.
SPOFS 0,200,120
Moves the sprite that has definition #0 to coord: 200,120
Hope this helped!