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Marlon banokyo
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数9
そうだね数25
取得日時

Avid gamer. Full time programmer.

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Marlon banokyo
that feeling when your code works the way you want it to. so i filled the touch screen with random doodles.
3そうだね
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Marlon banokyo
Just don't load everything in one function call so that you can optimize FPS and Memory. Some debug information like FREEMEM function can also help you so that you can have a general idea of how much resource your program is using.
1そうだね
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Marlon banokyo
There is no "correct" way or standard in doing a certain program. It is up to the programmer to develop his/her own style and be comfortable with it. Choose a sample program and look at the way the code is organized. Some games I looked at are arranged by: Initialization, Main Program, Functions (input and output), Graphics (map and sprite), Sound, Data Arrays. Just don't load everything in...
1そうだね
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Marlon banokyo
Is it in Japanese? I saw one on youtube. 7ANYN3H4
0そうだね
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Marlon banokyo
if you want to save the program you are making in EDIT mode, hold L or R then click SAVE
0そうだね
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Marlon banokyo
6. loading maps created using smile tool
6そうだね
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Marlon banokyo
The last line of code seems to crash SmileBasic. Just put a comment tag on it. (also, GOTO @EXIT)
1そうだね
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Marlon banokyo
i think you will need to use SPLINK. will post one later.
0そうだね
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Marlon banokyo
5. animate a sprite
6そうだね
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Marlon banokyo
sure I can spend some free time
0そうだね
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Marlon banokyo
4. basic graphics commands
3そうだね
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Marlon banokyo
3. playing with button inputs.
4そうだね
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Marlon banokyo
2. more variable i/o. string variables end with $
4そうだね
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Marlon banokyo
going through the basics. 1. basic variable i/o.
3そうだね
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Marlon banokyo
have you tried INPUT instead of PRINT for getting var A?
0そうだね
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