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atm959 atm959
Debug information for the tile-based game.
3そうだね
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atm959 atm959
I am adding more food to Food Bounce.
5そうだね
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atm959 atm959
Thank you!
0そうだね
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atm959 atm959
That strawberry is a placeholder player sprite. The collision is unfinished at the moment.
0そうだね
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atm959 atm959
I am making a neat tile-based game. This is the first area.
9そうだね
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atm959 atm959
60 FPS?
0そうだね
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atm959 atm959
L and R rotate the character 90 degrees, A shoots, B opens the menu, D pad and circle pad to move.
0そうだね
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atm959 atm959
Coin Shooter: 4KKXD33E
0そうだね
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プレイ日記
atm959 atm959
This is some nice debug information for Food Bounce.
5そうだね
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atm959 atm959
I am working on a game called Super Game Gallery, and this is game 1: Food Bounce.
6そうだね
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atm959 atm959
Awesome!
0そうだね
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atm959 atm959
Yep! Lol
0そうだね
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atm959 atm959
Here: C33KEP3F I did NOT make it, though.
0そうだね
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返信[15]
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atm959 atm959
Here is a game I made called Coin Shooter: 4KKXD33E
0そうだね
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atm959 atm959
Lol
0そうだね
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atm959 atm959
Oops, I messed up. It is supposed to print "A WAS PRESSED" instead. I got confused because I use BTN as a variable to store button presses usually, but in this, I used B as a variable, so I got confused.
0そうだね
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atm959 atm959
Thank you very much for the yeahs!
0そうだね
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atm959 atm959
Huh...
0そうだね
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atm959 atm959
Here are all of my SmileBASIC programs as of now.
2そうだね
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返信[2]
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atm959 atm959
Yep! I see the buttons and I thought, "I can make good use of those buttons," so I did!
1そうだね
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