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返信[3]
親投稿
Making 3D games in SmileBASIC is incredibly hard without dropping performance of the N3DS significantly, unless you use a RAYCASTER.LIB which handles performance nicly, although it's kind of not a 3D engine, its build to be an Raycastinh engine (Look up raycasting)
0そうだね
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AI test in pong.
10そうだね
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親投稿
I'm not sure what you should work on, where as this game looks fun, but I'd probably use SmileIde more often
0そうだね
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親投稿
nvm r.i.p idea
1そうだね
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Basic Craft might go on pause, i have an idea.
4そうだね
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What does ¦¦ mean?
2そうだね
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返信[4]
親投稿
That's about all your gonna get sadly
0そうだね
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親投稿
it's all about momentum, you can't jump but to get to the next platform you have to go all the way back on your current platform and move to the next platform, this works because exceleration.
0そうだね
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返信[9]
親投稿
Ok
0そうだね
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親投稿
There should be a couple of paragraphs about what does what in the first about 100 lines or so, just go look in Slot 1 once you've loaded it.
0そうだね
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返信[7]
親投稿
DAA as in deviantart? Or no?
1そうだね
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親投稿
O shoot he ned a protec
0そうだね
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親投稿
I see your snoopin on my project on sbs .-. just don't forget to give credit, Nathaniel made that.
0そうだね
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親投稿
I'm hungry lmao
0そうだね
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返信[46]
親投稿
That's ok you don't need to understand, we are just being confused on world generation
0そうだね
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返信[44]
親投稿
Well you can add a layering system like I did where it generates from the bottom up layer but layer until it gets to its max layer by using a FOR loop. With the layering system you'll be able to somewhat control it?? I'm still working it out.
0そうだね
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返信[1]
親投稿
Lol not there. SPANIM "I", (Frame wait time(must be negative)),(Definition Number),(Frame wait time(must be negative)),(Definition Number),etc...,(number of times to loop(0 will loop infinitely)) I'm not sure if the definition number or sprite number, but it's one of the two so go experiment with it
0そうだね
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親投稿
snans
0そうだね
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親投稿
SPHIDE(Sprite Definition Number) and SPUNHIDE(Sprite Definition Number) to unhide them.
0そうだね
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返信[6]
親投稿
Alright then, just give me the key to your game then I'll do the sprite making, just tell me what to make for every sprite.
0そうだね
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