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Andrew Toasted771
カナダ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数36
そうだね数288
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Andrew Toasted771
you mean smile basic? if you want to learn how to code with BASIC, Or you want to play the games/apps the community made then yes.
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Andrew Toasted771
thank you so much! this will help a lot :)
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Andrew Toasted771
i know about bgget, however when i use it, it returns a string like 4592 or similar. can i use this code with sphitsc somehow or do i need to create a seperate variable to store the data before i can use it? and thanks for answering :) i should have been more clear with my question
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Andrew Toasted771
its called arcana stone i think
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Andrew Toasted771
similarly use GBOX and manipulate the variables until its the proper size for your text. use the help function in the code editor to learn what the variables do
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Andrew Toasted771
to move text put LOCATE X,Y underneath the text (XY are variables eg if you want it near the bottom do 0,200 and this will place it in the bottom left corner of tne screen.
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Andrew Toasted771
rather than using SPOFS 0,X,Y to move the character use BGOFS 0,X,Y (0 being the layer) to move the bg instead same for jumping. basically what sheepy said
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トピック
Andrew Toasted771

sprite collision with bg tiles?

im making a platformer but im not sure how to make a sprite collide with a bg tile. I have two seperate bg layers, but i dont know how to make my sprite detect platforms i made on the second layer.
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