i know about bgget, however when i use it, it returns a string like 4592 or similar. can i use this code with sphitsc somehow or do i need to create a seperate variable to store the data before i can use it? and thanks for answering :) i should have been more clear with my question
similarly use GBOX and manipulate the variables until its the proper size for your text. use the help function in the code editor to learn what the variables do
to move text put LOCATE X,Y underneath the text (XY are variables eg if you want it near the bottom do 0,200 and this will place it in the bottom left corner of tne screen.
rather than using SPOFS 0,X,Y to move the character use BGOFS 0,X,Y (0 being the layer) to move the bg instead same for jumping. basically what sheepy said
im making a platformer but im not sure how to make a sprite collide with a bg tile. I have two seperate bg layers, but i dont know how to make my sprite detect platforms i made on the second layer.