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Andres TanookiOcarina
I only have $7 in eShop money, and I'm saving it for Smash DLC. If I had $3 more, I would have gotten it on release.
0そうだね
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Andres TanookiOcarina
If I had the money for this app, I'd totally buy it. I'm too eager to try this baby out! I'm going to make I think three games with SmileBASIC: Jumpy Run, Cubicle Wars, and Blazing Eagle.
1そうだね
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Andres TanookiOcarina
I don't know about online, but I heard that two devices can connect to each other wirelessly, if you implement it into the source code.
0そうだね
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Andres TanookiOcarina
So it's a game full of minigames?
1そうだね
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Andres TanookiOcarina
I have Minecraft for the PC. I haven't made any mods with it, lol. But it seems fun.
0そうだね
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Andres TanookiOcarina
Sure, anytime!
0そうだね
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Andres TanookiOcarina
I've had three years of experience, lol. I haven't made a game with this yet, but from the look of things, it's ridiculously easy.
0そうだね
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Andres TanookiOcarina
So what's Petit Wikians? A Wiki?
1そうだね
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Andres TanookiOcarina
But I assure you, making a game like Minecraft is not for a beginner. You'll need to learn the fundamentals of raycasting, raytracing, moving the player, and all that stuff. You also must understand computer logic. It's like learning a new language. You need to understand it inside and out. It takes getting used to, but it's super fun.
0そうだね
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Andres TanookiOcarina
Well, this app can be used as an introduction to coding because of its easy-to-understand syntax. But there are other useful languages that are easy to learn outside of SmileBASIC, like Python. Interpreted languages are usually easy.
0そうだね
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Andres TanookiOcarina
Yes, I think it's worth it. From the looks of things, it's really, REALLY simple to code your own games. Too bad I'm three bucks short, though.
1そうだね
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Andres TanookiOcarina
On the official websites, there are keywords which you can familiarize yourself with, and a few guides.
0そうだね
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Andres TanookiOcarina
Cubicle Wars: A strategy/fighting game similar to Fire Emblem and Project X Zone, in which you try to take over your own office building and fight your enemy coworkers with things like clipboards, coffee, etc. Blazing Eagle: A shoot 'em up game I'm still designing, but you can help! I'm trying to decide whether I should use PilotWings-esque gameplay, or Gyruss-esque gameplay.
1そうだね
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トピック
Andres TanookiOcarina

I plan on using this app to "prototype" my games which I am making with Java and C++. Here are the games which I'll try to recreate:

Jumpy Run: A 2D endless runner/platformer in which you jump from building to building. More in comments.
2そうだね
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Andres TanookiOcarina
To call up a sprite: SPSET 0, 501 To make that sprite move around: SPOFS 0, 50, 15 Everything you need to know is on the sprites page: http://smilebasic.com/en/reference/#sprite
0そうだね
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Andres TanookiOcarina
SmileBASIC Adventures?
1そうだね
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Andres TanookiOcarina
Statement of Miiverse...?
1そうだね
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Andres TanookiOcarina
Are "try and catch" statements in SmileBASIC? It would make it a lot easier to fix exceptions that way.
0そうだね
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Andres TanookiOcarina
@ swordx: That doesn't mean you shouldn't comment your code. If you were to showcase a function that does random things other people didn't know about, you'd have to comment after each line of code a message saying what a line does. "This is the game loop!" "Here's where I override my Digestion function!" Whether you like it or not, commenting is highly recommended.
1そうだね
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Andres TanookiOcarina
I saw a guy make an RPG like that on YouTube. You're copying him, aren't you?
1そうだね
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