SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/29 11:48:54I'm working on collapsing lines now. I usually append an X at the end of the subroutine name for the @label when I'm breaking out of a loop. I may break convention here.3そうだね 0返信プレイ済み2017/11/04 04:25:16に取得
SmileBASIC コミュニティ返信[2]親投稿Jaxon SuperJax2015/10/29 9:21Do you mind sharing the code? I'm curious how you did this.0そうだね プレイ済み2017/11/04 04:25:20に取得
SmileBASIC コミュニティ返信[1]親投稿Jaxon SuperJax2015/10/29 9:19Nice! I was curious if there was a way to code in an OO fashion.0そうだね プレイ済み2017/11/04 04:25:20に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/29 09:15:42The next block is not in the middle, but at least it's there. :p5そうだね 0返信プレイ済み2017/11/04 04:25:19に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/29 08:38:21Grrr...Next window is not showing the next block.3そうだね 0返信プレイ済み2017/11/04 04:25:22に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/28 21:05:09I got a little tired troubleshooting bugs in the game logic so I thought I'd work on a really crude, intentionally mispelled title screen. :-)6そうだね 1返信プレイ済み2017/11/04 04:25:28に取得
SmileBASIC コミュニティ返信[4]親投稿Jaxon SuperJax2015/10/28 8:32You can make your own sounds and music using MML0そうだね プレイ済み2017/11/04 05:01:05に取得
SmileBASIC コミュニティ返信[5]親投稿Jaxon SuperJax2015/10/28 1:04Don't be too hard on yourself if something isn't turning out the way you want it. Never forget, programming is supposed to be fun. :)0そうだね プレイ済み2017/11/04 04:32:48に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/27 10:05:27Working on the collision on the tick when falling. Right now, the check is at the beginning so you can't 'slide' a piece under another one.7そうだね 0返信プレイ済み2017/11/04 04:26:02に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/27 00:29:21Tetris theme in MML! :D 5そうだね 0返信プレイ済み2017/11/04 04:26:16に取得
SmileBASIC コミュニティ返信[4]親投稿Jaxon SuperJax2015/10/26 10:28good luck! I look forward to playing it someday.1そうだね プレイ済み2017/11/04 04:26:27に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/26 08:13:31Awww..just when I thought I had the collision chevks done, I forget about checking the Tetrads themselves!8そうだね 1返信プレイ済み2017/11/04 04:26:29に取得
SmileBASIC コミュニティ返信[1]親投稿Jaxon SuperJax2015/10/25 12:28Rotating against the wall works as expected now. :-D0そうだね プレイ済み2017/11/04 04:26:59に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/25 08:41:24Getting closer. Rotating against the wall fails out of bounds check.4そうだね 1返信プレイ済み2017/11/04 04:26:59に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/24 09:49:41All these debug statements tell me one thing..back to the drawing board. :-(4そうだね 0返信プレイ済み2017/11/04 04:27:26に取得
SmileBASIC コミュニティ返信[3]親投稿Jaxon SuperJax2015/10/24 9:45Been doing the prints, but didn't think about beeps. Thanks for the tip! I occasionally use the STOP keyword so I can print vars while its stopped. 0そうだね プレイ済み2017/11/04 04:27:32に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/24 06:56:01Right now, I'm wishing there's an easier way to debug. :(3そうだね 3返信プレイ済み2017/11/04 04:27:32に取得
SmileBASIC コミュニティ返信[5]親投稿Jaxon SuperJax2015/10/24 0:05I haven't launched anything else since the day it came out. I've had a blast so far!0そうだね プレイ済み2017/11/04 05:02:13に取得
SmileBASIC コミュニティ返信[3]親投稿Jaxon SuperJax2015/10/24 0:03You'll most likely be working with sprites, but that's not really a bad thing, imho.2そうだね プレイ済み2017/11/04 05:02:09に取得
SmileBASIC コミュニティプレイ日記Jaxon SuperJax2015/10/24 00:00:10The dice wasn't doing it for me so I went ahead and made them colored. Simple and incorrect colors, but I'll deal with that later.6そうだね 0返信プレイ済み2017/11/04 04:27:37に取得