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Brad SonicKing1
KEY!!!
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Brad SonicKing1
Ive still got my launch day 3ds lol it's age is showing more and more with every use. Stupid Nintendo commercialism!!!
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Brad SonicKing1
*PetitCraft*
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Brad SonicKing1
PS if you happen to have the petit computer (alpha osx 1.01 aka Neptune) you will find the game petit world which also runs a polygonal code yet not as effective as raycaster but you can try it if you want.
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Brad SonicKing1
to have the Spooky maze game, there is a small guide in there as well, yet mine will be guided in a step by step process which can easily be copy and pasted for any program so get ready everybody!!!! Yours truly...
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Brad SonicKing1
This game has taken up 3 gold membership passes and nearly 9 months out of my almost 16 year life (my birthday is tomorrow btw) which is why when I finally finish this game I wish you will all enjoy it, any more questions should be answered when i release a demo in a month or two. After I release the game, i will create a guide explaining everything, including raycasting. If you do however happen
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Brad SonicKing1
The second hardest part was creating a fully polygonal 3D figure in a 8 bit program. I had much help with this step to recreate almost 600 individual custom players with interchangable sprite overlays for each individual player, coach, and ref. The designing was easy, my friend did it for me.
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Brad SonicKing1
in which I use the overlays for court design and also the benches. The hardest part of this process was making the stadium which took nearly 3 1/2 months to finish. There were about 3200 total different calculations used for it just to create a non collision stadium with custom backdrops and previously mentioned overlays.
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Brad SonicKing1
The game actually runs at a very surprising 30fps (Thx framemeister) given the amount of on screen sprites, overlays, textiles, and 3D imaging. (8600 individual 3D model scaled sprites on a 2D counterplane with an extra 50 Skin packs, 198 court overlays, 19 custom tracks, 6 variant fan and crowd animations in a generic stadium
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Brad SonicKing1
Yes, it's for wall to sprite collision except this is for the basketball in my 2K18 program which I now have been able to create a form of polygonal figures. The graphics are more primitive than the dinosaurs, yet I have been able to put alot of detail into it at the cost of graphics.
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Brad SonicKing1
Not to slow the gameplay or anything but i would do it for every scene its a little more than five seconds which should do the trick but, once again, just me bro, just sayin.
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Brad SonicKing1
lol
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Brad SonicKing1
Btw noah you've gotta make a slower wait time to read your text on screen I modified it myself as a speed reader and thats saying something WAIT 500 Baby.
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Brad SonicKing1
Can anyone guess what this is for? Just 3000 lines of code to go peeps! (See previous journal entry) :D
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Brad SonicKing1
I'm not stressin to bad tho i'll probably figure it out. BE SURE TO VOTE A TITLE PLAYER FOR THE GAME!!!! Right now it's in between Jimmy Butler, Demarcus Cousins, KAT, Stephen Curry, Lebron, The Beard, Giannis Antetonkoumpo, Kawhi Leonard, Russel Westbrook, PG-13, Kyrie Irving, and John Wall. PICK UR FAV!!!
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SonicKing1 SonicKing1
運営者により削除されました。 コメントのID : 3DB-NBL7-EJ9-9E2Z-828-MHTA
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Brad SonicKing1
My floor value is at zero and is positioned at an external value of (32,772) ,(33,348) and also an abutting exoplane (not shown) which is adjacent to the tilted side (currently) for future detail. It won't allow me to produce a second on the other side with the exact same coordinates. And i cant get one on either base. It just says syntax error so im stuck with this so far. I need the exoplanes to
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Brad SonicKing1
So ive been attempting too make a 3D plane and create a 2D plane environment for a possible future game, 2K18 BASIC edition. As you can tell ive made a cross section, yet i run into trouble when i try and add a layer...
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SonicKing1 SonicKing1
運営者により削除されました。 コメントのID : 3DB-NBL7-EJ9-9E2M-DC3-G9TB
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Brad SonicKing1
R.I.P Jonathan Collins
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