Archiverse Internet Archive
appletart NoName-sami
アメリカ
誕生日非公開
ゲームの腕前-
利用したゲーム機ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数451
そうだね数798
取得日時

プロフィールコメントは非公開に設定されています。

投稿のみ 投稿と返信
前のページ(最近)
1
次のページ(過去)
返信[6]
親投稿
appletart NoName-sami
You don't want to. Segfaults are the bane of my existance. XD
1そうだね
未プレイ
返信[1]
親投稿
appletart NoName-sami
I heard that there aren't any, but you can find the manual and other resources on their website. Just search SmileBASIC, and it'll probably be the first link.
0そうだね
未プレイ
返信[11]
親投稿
appletart NoName-sami
For Miiverse in general, I am going to guess middle school/high school (11-17). Occasionally I run into college students or older.
1そうだね
未プレイ
返信[9]
親投稿
appletart NoName-sami
On SmileBASIC? I'm not really sure. I just downloaded it, but I never tried it yet. I'm also new to programming in general (I've been taking classes but that's it). I remember hearing that it has the same power as an SNES. Someone made a Megaman 2 clone on the Dsi version, and I saw that someone made a mini Touhou clone. So graphics-wise, probably not depending on your definition of HD.
1そうだね
未プレイ
返信[7]
親投稿
appletart NoName-sami
Also, here are some things for SmileBASIC specifically: smilebasic.com/en/reference smilebasic.com/en/e-manual/ Also, as someone who is a complete noob at C, I will tell you that syntax errors are the least of your worries. At least they let you know that your program doesn't work. What's worse are runtime errors, as in your program compiles, but when you run it, it crashes. XD
1そうだね
未プレイ
返信[6]
親投稿
appletart NoName-sami
Math as in fancy calculus stuff is not important, but solving problems and making algorithms (design), is VERY important. Even though you can easily search for an algorithm, take time to understand how it works. You might find out that the algorithm you're using may be inefficient. Design first, so that you'll avoid more errors later. Don't be like me who constantly does trial and error. XD
1そうだね
未プレイ
返信[7]
親投稿
appletart NoName-sami
After learning the fundamentals Ed said, learn how to make functions! Functions are essential when programming in any language. It's like making your own toolset.
1そうだね
未プレイ
返信[2]
親投稿
appletart NoName-sami
I saw someone make a touhou clone using this!
1そうだね
未プレイ
返信[2]
親投稿
appletart NoName-sami
While you read the manual, you can also try and look at other computer programming languages! I don't know anything about SmileBASIC yet since I don't have it, but from looking at some of the code posted on here, I could actually understand it a little! Having even the slightest background in another computer language may help!
1そうだね
未プレイ
返信[1]
親投稿
appletart NoName-sami
It's a program that allows you to make/run small games/programs with the SmileBASIC language...I think. XD
0そうだね
未プレイ
お絵かき
appletart NoName-sami
31そうだね
未プレイ
返信[11]
親投稿
appletart NoName-sami
Oh awesome! Thanks! :D I'm still new to programming, so this'll definitely come in handy!
1そうだね
未プレイ
返信[9]
親投稿
appletart NoName-sami
Oh, I'm thinking in C/C++ since that's what language my Data Structures course is in. I never knew you could use an array for this. I know in Java, there's only pass by value. Can you access the heap in Smile Basic?
0そうだね
未プレイ
返信[6]
親投稿
appletart NoName-sami
When I saw this, I was about to ask if there was a way to pass by reference or use addresses since I just did this a week ago for a data structures class. XD That said, are there pointers in this?
0そうだね
未プレイ