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K-Ta LOTW12
Also, if you're not interested in making anything right now, but think you'd like to try it out, I think this would be great to try. By downloading games you can go into their code and play around, which gives you a chance to figure out how things work while you play.
1そうだね
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K-Ta LOTW12
A lot of the games other people make are amazing. A few of them I would honestly have bought if I didn't buy SmileBASIC.
2そうだね
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K-Ta LOTW12
All blanks are 'balls'
0そうだね
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K-Ta LOTW12
Why have the automatic LOAD and SAVE started coming up as 'LOAD"PRG0: ' and 'SAVE:PRG0: ' instead of just 'LOAD" ' and 'SAVE" '? How can I get it back?
4そうだね
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K-Ta LOTW12
I'm too young to have played the original, and my computer is too slow for 3D emulators. Tried to play it a few days ago, actually.
1そうだね
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K-Ta LOTW12
I've never played Star Fox, so I can't compare, but it runs very well, about as well as professional games do. I would buy it if it was for sale.
1そうだね
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K-Ta LOTW12
I had some time to learn with a different program that had a tutorial. If you type in the commands I gave you and click the help option in SmileBASIC, it will have a more complete explanation for some of the commands I gave you, as well as more examples.
0そうだね
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K-Ta LOTW12
CLS means clear screen, only for text. Use ACLS to clear graphics. Under that, I showed how to set a variable, then I show an IF command. You can also add a command to go to another label with any other condition with ELSE. Because EXEMPLE equals 5, it goes to @HI and prints EXEMPLE2$, "HELLO". Then it goes to @NEXT with the GOTO co, prints "WORKING", and with nothing in between, it goes to @END.
0そうだね
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K-Ta LOTW12
Anything specific, that I can try to explain? I'm writing this on a computer, but I can go on my 3DS and get some exemple screenshots, if you want?
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K-Ta LOTW12
About what?
0そうだね
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K-Ta LOTW12
I told you I only know basic stuff, I'm just hoping something I come up with will help you out.
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K-Ta LOTW12
The @3 is a label: To make a new label go to a new line and write @Exemple_LabelName, or anything else you want to name it. Everything until a new label name, a GOTO or GOSUB statement, or an End statement (more later) For simplicity I suggest naming it after whatever you want to happen in the label. Labels are useful with the if statement for when different conditions are meant.
0そうだね
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K-Ta LOTW12
If: Used to confirm if a variable is equal (==), not equal (!=), greater than (>), lesser than (<), equal or greater than (>=), equal or lesser than (<=), then chooses what to do if the variable meets the condition. Using it in code - if Exemple==3 then @3
0そうだね
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K-Ta LOTW12
More coming., just typing it up.
1そうだね
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K-Ta LOTW12
I might have some of the terms mixed up, these are all the commands I remember: Print: Used to show text on screen, in code it should be used as - print "Text" Assigning a value to a variable: Should be shown as Exemple=3 or Exemple$="3" - The $ shows that the variable is text. Without it, the variable can only equal a number. You can print a variable with - print Exemple or print Exemple$
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K-Ta LOTW12
I can help you out with some easy commands, if you want?
0そうだね
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K-Ta LOTW12
735YW3L4 - Sadly, it's not mine, but the game is amazing.
0そうだね
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K-Ta LOTW12
I had some 'basic' experience with using BASIC, and I'm usually completely lost when reading other people's programs...
0そうだね
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K-Ta LOTW12
Got to level 2 with all my lives! This game is awesome!
7そうだね
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K-Ta LOTW12
You can also save the program you're on, and erase the code from Edit mode.
0そうだね
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