ZERO HOUR UPDATE: August 3 wasn't a good release choice, so I moved up the release date to September 7 (2015's release date) so I can get more time into Slikking (if some had already knew this)
ZERO HOUR UPDATE: I know a lot of you think I stole Klaus from his creator, but apparently I've decided he's the seventh DLC for Japan. United States regions will receive Vanish Ninja from Ninja Battle instead, bundled with a stage from Ninja Battle: One More Time, called "The Sword Area".
Klaus' stage in Zero Hour. Looks the same from the canceled Bloodstreams Battles Trilogy (a bigger update of BB3DS), but there's ONE minor change, there's a bridge in there.
Corruption Dragon's sprite flickering glitch has been now fixed. Still gotta fix another issue where he, Flag, Hakase and Cyborg Ninja morph into the standard fighter sprite upon winning/losing and most importantly, the unstable menus.
The Bunker in Zero Hour, now using the good ol' Bloodstreams Battles 2: Return of Heroes style.
(Did you think it was gonna reuse its style from BB3DS? XD)
ZERO HOUR FACT: Did you know that cheating isn't the only way! One of the many lost treasures of Corruption Dragon upon beating Zero Hour's arcade mode allows you to play Bloodstreams Battles (1999).
A new secret feature in Zero Hour called "slot-loading" in effect. In this screenshot, Zero Hour is "slot-loaded" with BB3DS, triggering a mystery fight with Vandalizer in 3D Stage.
Cyborg Ninja has a new outfit, heavily based off of his Ninja Battle Vengeance/One More Time attire. (Who thought his unsuited version was his default outfit anyway?)
A new feature called "Quick Resume" being used in Zero Hour. To do this, one has to return from the home menu or open the 3DS itself while the game is paused. It will automatically activate this feature.
ZERO HOUR UPDATE: The finisher systems in Zero Hour are rather close to the one from Photo Dojo. As you may have expected with the new finisher systems, this means the Desperation Moves are back, and better than ever!