Hya!
We're doing a Tactics Game Engine using Minimax algorithm on this language named Processing.
My idea is to translate the Engine to SmileBASIC after completing it on Processing and publishing it for everyone to give it a try. All suggestions are welcome. We'll be keeping Updates on how the project goes.
greets!
Not sure about the movement, but maybe you have to check directions or buttons pressed and then relate the button pressed to a vector variable that'll allow the movement.
before declaring the sprite, try using locate and the x-y coordinates that'd put it in the middle of the screen. You have to do some trial and error until you get the right x-y values.
One of the main differences was that SmileBASIC already has a plotting command. In python we wrote a data list in a .DAT file and then we used GNUPlot to plot the points.
oh! What I meant was that I already had the Python code and then I just wrote that same code in here SmileBASIC keeping the things that worked (operations, mostly) and changing to an appropiate SmileBASIC syntax.