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T.J. Gamer zagg17
カナダ
誕生日06/05
ゲームの腕前上級者
利用したゲーム機Wii U
フレンド-/100
フォロー-
フォロワー-
投稿数114
そうだね数1179
取得日時

Hi, i'm T.J. I have a Wii-u and the New 3DS XL and i just got the Nintendo Switch! You may know me as from my New 3DS or 2DS account wich i am permanently band on. I like games such as SmileBASIC, Super Smash Bro's, Super Mario Maker, Mario kart 8 deluxe and many more. If you need any help with the games listed above plus many more massage Mii and follow Mii!

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T.J. Gamer zagg17
My programming skills have gotten like 60% better than befor. So that lil test map i made...i got a wayyyy better one but not in the sprites yet though.
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T.J. Gamer zagg17
Man, what happend to the game we were working on?? we could continue it if your still into it.
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T.J. Gamer zagg17
Hey dude, you think, SmileBASIC Big, will use internet capability?
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T.J. Gamer zagg17

grid help?

Ok so, i'm making this game, and it takes after Totally accurate battle simulator, and i'm having problems with coding a grid for the battle menu, i need help! How do i code a grid using print? because the grid size is supposed to be As big as a print block.
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T.J. Gamer zagg17
@Quote Try this: SPSET 0,YOUR X,YOUR Y,SECEND X,SECEND Y,1 EXAMPLE SPSET 0,0,0,32,32,1 This puts 4 Sprites as one. Good for big sprites like that.
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T.J. Gamer zagg17
@Sarah Change GOTO to WHILE 1, and change your "@" to WEND Example: WHILE 1 LOCATE 0,0:?"exaple" WEND
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T.J. Gamer zagg17
ok. thanks a lot!
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T.J. Gamer zagg17
Hmm... i was looking more for an example...
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T.J. Gamer zagg17
How do you properly code a multiplier game? I know the basics, but lets say i want the hose to move this sprite, and the guest to move this one, both different sprites. How do you make it so this value, say 0, is the host, and this one, 1, is the guest?
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T.J. Gamer zagg17
I know how to set multiplier, but how do you code a game with it?
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T.J. Gamer zagg17
*petit modem
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T.J. Gamer zagg17
He used petit modem.
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T.J. Gamer zagg17
*would
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T.J. Gamer zagg17
*small
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T.J. Gamer zagg17
Yeah, the c-stick is a bit of a disappointment. To slippery, to swall, wound have been better to make it like the circle-pad. And yes, i know, Nintendo sells a accessory for that.
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T.J. Gamer zagg17
So DIM times 4 LOAD times 4 and BGLOAD times 4
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T.J. Gamer zagg17
Dim L0[0] DIM L1[0] DIM L2[0] DIM L3[0] LOAD "DAT:SC_MAPNAME_L0",0 L1,0 L2,0 L3,0 BGLOAD 0,0,0,64,64,L0 L1 L2 L3
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T.J. Gamer zagg17
what would you like to know?
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T.J. Gamer zagg17
sounds fun.
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T.J. Gamer zagg17
What experience do you have in programing?
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