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Stewart segludian1
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機ニンテンドー3DS
フレンド-/100
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フォロワー-
投稿数23
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Hi there

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Stewart segludian1
Updated my Coding Train inspired Arc clock code. Now instead of a bunch of arcs, I build the rings from triangles. I changed the text format a bit too.
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Stewart segludian1
I am a Coding Train fan.
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Stewart segludian1
My attempt at Circle Morphing.
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Stewart segludian1
Post a screen shot of the code. Maybe we can see the error.
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Stewart segludian1
Is this picture easier to see?
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Stewart segludian1
I made a one line program into a screen full of code. Ouch!
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Stewart segludian1
Made a graphical 10PRINT while watching Coding Train.
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Stewart segludian1
I am roughly following along with the outrun-ish code from the code incomplete website. I still have lots of bugs and lost half my frame rate so far. I may try making everything sprites later, right now it is a bunch of quads made from triangles. In the original arcades they would change offsets on each line as the screen was drawn which isn't really do-able in SmileBasic.
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Stewart segludian1
Still working at it.
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Stewart segludian1
Not sure if this is going to work or not, may need to start over. It glitches out too easily.
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Stewart segludian1
I didn't use my matrix library on the clock, but I did make a clock. It was hard trying to make a filled arc. Lots of unintended moire patterns. So eventually I decided on a few arcs in parallel.
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Stewart segludian1
I was watching the coding train again. He was going over translate, scale, and rotate. SmileBasic doesn't have these so I had to make a matrix multiplication and transformation library. Messy because you can't seem to have library global arrays. So you have to pass in the current matrix state all over. I should try making a clock now.
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Stewart segludian1
EXERCISM.IO: Want to get better at programming in SmileBasic? Attached are ten exercises I adapted from exercism.io and the associated test scripts. Please give it a try and let me know if you run into problems. Start by running 00_main_menu. Key: 5RDXV3CJ Thanks!
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Stewart segludian1
There are a bunch of us on SmileBasicSource. You can find me there. Happy to have you join too.
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Stewart segludian1
Sample code part 3 of 3. If you add all of that to your code and use that choice function, it should make things easier to code, debug, be more resistant to invalid input, and look a bit nicer too. Have fun.
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Stewart segludian1
Sample code part two of three. Sorry this is long. If you have questions about the code, let me know.
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Stewart segludian1
Sample code part one of three. You can skip the load hello.txt part that was just to get text on the screen to put the menu underneath.
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Stewart segludian1
I think you want a menu like the attached screen shot. You just move to a choice with up/down and select with a or b. The function takes a delimited string as input and returns the index selected.
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Stewart segludian1
You are calling PRINT "Play as Rose... instead of INPUT "Play as Rose... You should really make a generic input handling function for menu choices. You have nearly the same code twice, and it doesn't handle bad input.
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Stewart segludian1
I took the liberty of looking through your posts in the last two days. One question and one comment and you got helpful responses on both. What were you expecting? That is actually a really good response rate. Oh, and if your computer is slowing down over the course of a few days, run a virus scan.
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