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Stewart segludian
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数20
そうだね数36
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返信[11]
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Stewart segludian
Is the map for text mode or are you wanting a graphical map moogle?
1そうだね
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返信[8]
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Stewart segludian
Attached is my text mode d-pad demo. The chkchr calls are so you can restore what was at the old spot before you move to the new one. Unfortunately what I have doesn't restore colors. Anyway, give it a try. Let me know if you have questions.
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返信[3]
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Stewart segludian
It is a user defined function I made. You have to copy the function into your code to make it work. It probably depends on a couple of other helper functions and variables in the code too. Good luck
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返信[1]
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Stewart segludian
Very nice, I like it. I can't wait to see the finished game.
1そうだね
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Stewart segludian
My SAMPLE project is Key: Q34443GD. In that folder is a file called PLATFORM. Starting on line 362 is a function called LOAD_MAP that will load a map from SmileBasic's Map Editor. I hope that helps.
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返信[8]
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Stewart segludian
Lines 74 to 258 is the function that moves the hero around. It is a lot of code, but what you are trying to do is actually fairly involved. Please give it a read and let me know if you have questions.
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返信[7]
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Stewart segludian
My SAMPLE project is Key: Q34443GD. Inside of the project is a file called PLATFORM. Starting on line 362 is a function called LOAD_MAP that will load map files saved from SmileBasic's map editor. No separate layer files required. Between lines 291 and 360 are a set of functions used to check if you can bump into a background tile or not (one layer is reserved for non-passable blocks).
0そうだね
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返信[2]
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Stewart segludian
It is for loading all four layers instead of just one but maybe the attached map layer loading code will help. What problem are you having with sprites? Use spset to allocate one, spofs to move it around, and spclr to deallocate when you are done with it. You can also set animations with spanim.
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返信[9]
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Stewart segludian
Wow! Nice drawing, great work.
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Stewart segludian
It is off topic, but I really like the way you drew your menu. More on topic, searching wikipedia and the like for finite state machine might help.
0そうだね
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返信[8]
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Stewart segludian
Nice Link Chickens32. My samples folder is code Q34443GD. I was thinking of adding a menu to it and republising soon, but the code should be good for a few more days a least. Attached is a small demo of a sprite moving around in response to the d pad.
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返信[6]
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Stewart segludian
Here is what the wheel looks like with my code modifications. By the way, I like the fruit drawing, it looks good.
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返信[4]
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Stewart segludian
Here are the changes I did to your draw wheel funtion to get rid of some of the unfilled pixels. Instead of a single line I put in two triangles for a filled quad. I couldn't tell the difference with a lower detail level so I set it to 1 too. Finally I moved the border up top so I could use filled circles for the border. Some more unfilled pixels filled that way. Seems a bit faster with lower DTL
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Stewart segludian
I like the drawing mode, it fells pretty natural once you get a hang of the controls.
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返信[12]
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Stewart segludian
rnd gives you a random number between 0 and the entered value - 1. You only get whole numbers. If you want numbers with a decimal point then you would want rndf (hope I spelled that right) which gives you a random number between 0 and 1 which you could scale to the desired range by multiplication.
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返信[10]
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Stewart segludian
For a random number between 14 and 28, I think RND(15) + 14 should do the trick.
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返信[1]
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Stewart segludian
Is the attached kind of what you are looking for. It has a character move with a bouncing sword.
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返信[8]
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Stewart segludian
If you just want to move text around, maybe the attached will help.
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返信[10]
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Stewart segludian
Sorry, in the previous comment that first LOAD " should say SAVE ". The second one is correct however.
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返信[9]
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Stewart segludian
Finally, to save your work, hold down the L or R shoulder button and click on the LOAD " button at the top of the screen. Then give your program a name and click ok. To open it again for further editing you would hold a shoulder button and click LOAD ", and select your program. If you want further tutorials, let me know. Maybe I can put up a youtube video or something.
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