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Brandon niorg2606
That's fine because you can call it a ROM hack.
1そうだね
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Brandon niorg2606
I don't think I could do this. This looks amazing!
1そうだね
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返信[31]
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Brandon niorg2606
Okay. Just a little tip, though: When placing a sprite, its ID doesn't need the zeros in front of it. For instance, 4 instead of 0004
0そうだね
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返信[29]
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Brandon niorg2606
Very good! I'm assuming you learned reccursion (i.e. @PLACE GOTO @PLACE)
0そうだね
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返信[27]
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Brandon niorg2606
Sorry, I'm not on miiverse often. You can type in BGFILL and hit the magnifying glass at the top right to look at the command's syntax (how to use a command)
0そうだね
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返信[24]
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Brandon niorg2606
Did it work?
0そうだね
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Brandon niorg2606
Sorry it took me so long! Use the BGFILL command. I think the syntax for it is BGFILL 0,0,50,1000,1000,tile#
0そうだね
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Brandon niorg2606
Make your sprites. Save the sprites. In your program, write LOAD"GRP4:(name of sprite sheet)". You then can write "SPSET 0, (sprite #) to place the sprite.
0そうだね
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返信[4]
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Brandon niorg2606
Someone actually made MM in SmileBasic! I forgot the key, though.
1そうだね
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Brandon niorg2606
It is really based on preference. This tool is great for starting advanced code, but for beginners, Scratch would be better.
0そうだね
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返信[1]
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Brandon niorg2606
I would love to participate! Could u give me the key to 1-MINIGAME?
0そうだね
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返信[12]
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Brandon niorg2606
Don't actually type MML. I was just giving the name of the feature. Just type: BGMPLAY":0L8@12CDEFG"
0そうだね
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Brandon niorg2606
Good job! Now try MML: DATA":0@1L8CDEFGABO5C"
0そうだね
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Brandon niorg2606
Entiendo qúe tu hablas
0そうだね
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Brandon niorg2606
Have two variables to store the health ints. Then, write an IF statement to check if the player's attack hits the enemy. If so, change the enemy's health to it minus itself. The GUI can be a FOR statement that prints out many '■'s at a certain location.
2そうだね
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Brandon niorg2606
No entiendo que tú hablas. Yo hablo íngles.
1そうだね
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Brandon niorg2606
X=0 Y=0 @L IF (insert control code here) THEN X=X+1 END SPOFS X,Y GOTO @L
0そうだね
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Brandon niorg2606
First, save your sprite sheet. Then, in your code, say: SPSET 0,Sprite # Change the 'Sprite #' to the sprite's ID, then there should be a sprite in the top left.
0そうだね
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Brandon niorg2606
woah! key, plz.
0そうだね
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Brandon niorg2606
That's not a void. It returns something.
0そうだね
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