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DeadAxle koolkermit
Actually let me update it
0そうだね
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DeadAxle koolkermit
Really? Try loading the Menu program into slot 2 then open the engine.
0そうだね
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DeadAxle koolkermit
Is that flowey?
0そうだね
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DeadAxle koolkermit
get the top right and bottom left coordinates of your sprite. Then put SPDEF (id number) (the coords, starting with top right.)
0そうだね
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DeadAxle koolkermit
- Ability to make non-euclidean levels. (For those who don't know, look it up. It's really cool) - Possibly make this into a Doom or Quake style game. - Multiplayer functionality. Suggestions are appreciated.
0そうだね
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DeadAxle koolkermit
Next update: - Add easier wall creation method. (by typing coordinates. Touch screen support comes later) - Fix the (small) wall rendering bug when turning very close to it. - Add floors and ceilings. (stairs!) Future updates - Add ability to look up and down. - Jumping - Colored walls & shading.
0そうだね
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DeadAxle koolkermit
3D Engine update! Changelog: - Fixed wall rendering bug. (yay) - Walking into the wall straight on no longer causes a divide by zero error. - Added start menu. - Added tags to each corner to make changing the wall code easier. - Other minor changes. Read the following posts for information regarding future updates.
6そうだね
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DeadAxle koolkermit
Forgot to mention L and R make you strafe. Btw I'm still trying to fix the code...
0そうだね
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DeadAxle koolkermit
btw Here are the controls: A to move forward B to go backwards Left and right d pad to change viewing angle. Also try not to go directly forward when you start it because theres a divide by zero error when the view is perpendicular to the wall.
0そうだね
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DeadAxle koolkermit
Top screens are overhead views, Bottom screen is the 3d
0そうだね
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DeadAxle koolkermit
@Salkcin The battle system will be, but I'm still figuring out the setting.
1そうだね
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DeadAxle koolkermit
Heres the key
1そうだね
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DeadAxle koolkermit
Note that theres a bug with the rendering. If anyone can fix it please reupload it'
0そうだね
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DeadAxle koolkermit
Developed a 3D engine, which can render walls and such. Key comes soon.
4そうだね
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DeadAxle koolkermit
Made a new program called Line. It's just a little demo I made trying to convert C's language to Smile Basic's language. L is to show a line, R is for a box (pretty trippy) and L+R is both. Change speed with Circle Pad.
3そうだね
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DeadAxle koolkermit
Thank you! But I need ideas for more tiles. I already have plants down, but can't think of anything else. Any ideas?
0そうだね
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DeadAxle koolkermit
Why do you ask?
0そうだね
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DeadAxle koolkermit
Making a mega man rpg, with an original battle system.
14そうだね
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DeadAxle koolkermit
Balding man it is. A name for the rpg would be good. Overtale? Dadtale? Sagfest? Taxes & Faxes? Where's my Pants? Honey, I'm broke? 50-year-old Simulator? The Unemployed sack? You guys should pick one of these or come up with your own. I'm pretty bad when it comes to decisions.
0そうだね
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DeadAxle koolkermit
I'm thinking of making an RPG using one of the characters on the right... Who do you think I should use?
6そうだね
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