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MikeATD corb1477
i do have an understanding of the basic fundamentals, i just need extra help. I also can't apply code from other program, if i can't figure it out
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MikeATD corb1477
has that helped you much?
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MikeATD corb1477
There are so many people capable of making games on Smile Basic. My question is: WHERE DO YOU LEARN ALL OF THIS?
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MikeATD corb1477
I need help with adding physics to my soccer/football. Anyone know?
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MikeATD corb1477
Oh yeah? Well, i have no proper information for programming!
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MikeATD corb1477
Please help! I need to know how to give my soccer/foot ball physics. The kind of physics to allow it to roll.
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MikeATD corb1477
Thanks! It worked really well. Now i'm running into another problem. I can repetitively press the jump button, and he just jumps in the air shortly after into space
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MikeATD corb1477
Does anyone know a code to share with me that can give my sprite/player actual gravity? I need to know this, because everything that i tried just made my character fly up endlessly!
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MikeATD corb1477
Thanks a TON! It definitely worked! It also makes sense
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MikeATD corb1477
thanks! i'll see if i can get it to work
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MikeATD corb1477
Can anyone tell me how to flip the net horizontally using BGFILL?
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MikeATD corb1477
Try this for boundaries: IF PX>=360 THEN PX=359 IF PY>=270 THEN PY=269 IF PX<=5 THEN PX=6 IF PY<=3 THEN PY=4
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MikeATD corb1477
Alternative of sphome for me would be to set the sprite coordinates variable like: px=100:py=50 spofs 0,px,py just an example
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MikeATD corb1477
you can also use SPHOME to create a starting point for your sprite.
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