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Cris cmart592
puedes buscar la pagina?
0そうだね
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Cris cmart592
You make video games with this easy go start but hard to make game maker. It's a revival of a language called BASIC, this application uses smileBasic.
1そうだね
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Cris cmart592
Spcol is basically setting up the sprite collision. You need spset before this. SPCOL control number of sprite, if you want to use spscale after this, then say true, is you don't then leave it as it is.
0そうだね
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Cris cmart592
Hope you can finish, shouldn't be that difficult for you.
1そうだね
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Cris cmart592
Storm, you could use the TOUCH OUT command, SPOFS with the TX,TY variables from the TOUCH to make a sprite move by the touchscreen. Use spcol and SPHITSP for sprite collision and when a sprite hits a sprite. You could also always go to smileBasicsource.com
0そうだね
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Cris cmart592
Christmas eve !
0そうだね
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Cris cmart592
You are welcome! I wonder when this game will release!
0そうだね
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Cris cmart592
Or use SPHITRC.
0そうだね
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Cris cmart592
Oh look some spaghetti code, try to make it cleaner, its hurting my eyes. Also never add wait. Why is everything so compact?
0そうだね
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Cris cmart592
It's ok Josiah, Santa would've looked weird anyways. Still makes up for it though!
0そうだね
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Cris cmart592
I'm making my own platformer engine, great for beginners aka people who know how to use DEF and such.
1そうだね
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Cris cmart592
I have petit computer, but there's no need to - There's already a CHRED in smilebasic.
1そうだね
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Cris cmart592
No, not really, I still can't figure out his raycaster at all.
1そうだね
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Cris cmart592
Scarecrows at dead ends.
1そうだね
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Cris cmart592
Yayayayayyayayay!
0そうだね
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Cris cmart592
Check if you have already used the variable, try switching the two numbers for the sphitsp, and also change s>0 to something...
0そうだね
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cmart592 cmart592
運営者により削除されました。 コメントのID : 3DB-NBL7-BXM-ZM94-WW2-7PGC
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Cris cmart592
I'll figure a way to do that.
2そうだね
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Cris cmart592
Yay, thank you Gold!
0そうだね
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Cris cmart592
spcol and such This is so much awesome progress, even if its looks like nothing!
0そうだね
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