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返信[25]
親投稿
9qN ace acehall
awsner with yes and no
1そうだね
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返信[24]
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9qN ace acehall
what days are you free so we can work together
1そうだね
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返信[23]
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9qN ace acehall
heres a code for moving sprites with the circle pad
1そうだね
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返信[22]
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9qN ace acehall
for title screen
1そうだね
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返信[21]
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9qN ace acehall
heres code
1そうだね
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返信[20]
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9qN ace acehall
looks awsome compared to mine thats what were going to use and here are some sprites opstcles and what else should we make?
2そうだね
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返信[17]
親投稿
9qN ace acehall
somthing like this just detailed
1そうだね
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返信[15]
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9qN ace acehall
and sprites we should use the top of car sprites and meke them tanks
1そうだね
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返信[14]
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9qN ace acehall
the player already moves but i think if we put locate and the player sprite the enemy hides if no the fire but use coding im going to try now hold on
1そうだね
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返信[11]
親投稿
9qN ace acehall
i got it wrong its actually MathPRG and i asked him
1そうだね
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返信[2]
親投稿
9qN ace acehall
hey when your done with this can you help me and nate dev an AI for pocket artillery theres a discussion for it
0そうだね
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返信[9]
親投稿
9qN ace acehall
yeah we need an enemy AI that hides when targeted and fires when not
1そうだね
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返信[7]
親投稿
9qN ace acehall
mathrpg can make AI's should we ask him
1そうだね
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返信[6]
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9qN ace acehall
im working on player Ai which is done now for the shop
1そうだね
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返信[6]
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9qN ace acehall
markiplier
0そうだね
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返信[4]
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9qN ace acehall
oh ok could you make an 8-bit mark
0そうだね
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返信[2]
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9qN ace acehall
bomb rain A+L Button
0そうだね
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返信[4]
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9qN ace acehall
i found a good engine we just need to dev an enemy tank AI and make you sprite slower add shop and sprites +maps
1そうだね
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返信[2]
親投稿
9qN ace acehall
i know how i want the enemy to so thats my start
0そうだね
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返信[26]
親投稿
9qN ace acehall
ender? i need help with making an AI
0そうだね
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