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返信[4]
親投稿
Well they aren't in smile basic, I do pixel art on some other site for art. If you talk to me on SmileBasicSource I'll show you.
0そうだね
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返信[2]
親投稿
As long as it's JUST sprite designing, I'm all in.
0そうだね
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返信[1]
親投稿
Look up angle of repose.
1そうだね
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返信[5]
親投稿
I'd assume it's an error that the CPU mis calculated a line.
0そうだね
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返信[41]
親投稿
Sadly that's where I stand in this as well, but I think you couldn't use RND like we are right now, we would need a controlled RND, like a RND under certain conditions and based on the conditions it would randomly generate under those circumstances. And to do that there would have to be lots of math and loops.
0そうだね
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返信[37]
親投稿
Instead of PRINT you can use ?
0そうだね
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返信[34]
親投稿
So I tried it and yeah! It works, but I'll have to add a couple of things, like rules so it's not so all over the place and looks more like terrain and tree generation!
1そうだね
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返信[33]
親投稿
There's no way it's only 2 lines of code 0-0 but k I'll try
1そうだね
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返信[3]
親投稿
Tutorial program contest
2そうだね
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返信[9]
親投稿
@timothy I'm not done with games first version so there's no key for now :3
2そうだね
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返信[1]
親投稿
Key?
0そうだね
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返信[5]
親投稿
Fish doin a royal help
1そうだね
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返信[23]
親投稿
I think you want to press a button and go to a loop, right? Use IF BUTTON(2) AND #A THEN GOTO @LOOP. I don't see why you saving whatever text the player puts in INPUT into YES$, I think your trying to have the player input "Yes" to have the game started, to that you'll have to use INPUT "Play" ; VARIABLE$ IF VARIABLE$=="Yes" THEN GOTO @LOOP
0そうだね
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返信[11]
親投稿
@Kolby :/ my game even isn't named petit world. @Random Guy go to SmileBasicSource all the game keys are there
0そうだね
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返信[8]
親投稿
@Kolby no I didn't make petit world
0そうだね
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返信[4]
親投稿
@Kolby well I mean I'm not the best coder either so .-.
0そうだね
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返信[30]
親投稿
Yeah yeah that was kinda the area I was going for, IDs and stuff.
0そうだね
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campin out in petit world :l
5そうだね
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返信[7]
親投稿
*Reminder to share ideas*
1そうだね
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返信[22]
親投稿
@Random Guy Np! Looks good as well!
0そうだね
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