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SıмΞоп SimeonW
@nobu: Your English speaking is the most fluent I've ever seen from Japan!
0そうだね
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SıмΞоп SimeonW
If you have a spritesheet, with bullets and whatnot then you should upload it
1そうだね
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SıмΞоп SimeonW
That will involve some fairly beefy code When I get access to my 3DS I'll help Unless someone beats me to it
2そうだね
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SıмΞоп SimeonW
Can you include the Swype feature? Pleaseee
1そうだね
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SıмΞоп SimeonW
The most popular is Alpha OS X: EK3E9F
0そうだね
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SıмΞоп SimeonW
It's because it's not your Active project folder, so it searches for the graphics pages in the wrong active directory and doesn't find them So it uses the default graphics
2そうだね
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SıмΞоп SimeonW
3D Parkour DX - KX8XEGS
4そうだね
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SıмΞоп SimeonW
The issue with this is when the user isn't pressing any buttons, the program loops as fast as it possibly can Which causes fast battery drainage If you put VSYNC right after @LOOP, and nowhere else, it'll always loop at a constant speed, and battery life will last much longer
2そうだね
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SıмΞоп SimeonW
There's actually 4 One if them is Petit BIG though We have the US community, EU community, JP community, and JP BIG community You can find them in my favorite communities list
1そうだね
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SıмΞоп SimeonW
I might be able to help with the AI part, using alpha-beta pruning to estimate future moves to counteract where the player might go. For the difficulty slider it could have a depth slider to tell how many future moves the program should simulate. I've done this before in SmileBASIC
3そうだね
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SıмΞоп SimeonW
That game looks freakn intense
3そうだね
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SıмΞоп SimeonW
From the home menu, tap Publish/Download Projects, then tap Download (Receive) using Public Key I only listed a few popular apps, there is a huge selection of apps on the smilebasicsource website.
2そうだね
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SıмΞоп SimeonW
It's a powerful app Try some of the apps made by other people, which have become very popular, Cave Island was even converted into an eShop game and sold in Japan. Alpha OS X is an operating system similar to Windows 7 Alpha OS X: EK3E9F Cave Island: Q3KP33Q3 3D Parkour: KX8XEGS Bub: 83DXN3L4 Propulsion: NKN54EVD Petit City 2: N2DYE3QJ Cave Platformer: ND8E23YD Miiverse has three SB communities
5そうだね
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SıмΞоп SimeonW
I recommend using DEF functions for everything but the main loop (the one that makes the program go on forever) Visit the third party website called smilebasicsource which is the main place to find SmileBASIC tests and glitches and programs
1そうだね
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SıмΞоп SimeonW
COUNTER=COUNTER+1 is faster than INC COUNTER And since SmileBASIC is an interpreter, lots of testing has been done and I've concluded that the biggest thing that slows SmileBASIC down is number of commands, not what the actual commands do By shortening the number of lines you make the program faster, of course for games this is almost unnoticable unless you're doing something like a 3D engine
3そうだね
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SıмΞоп SimeonW
It's perfect!
1そうだね
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SıмΞоп SimeonW
ACLS CIRCLE 200,120,119 DEF CIRCLE X,Y,R GCIRCLE X,Y,R IF R<8 THEN RETURN R=R/2 CIRCLE X-R,Y,R CIRCLE X+R,Y,R END
14そうだね
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SıмΞоп SimeonW
Hey, try some recursion while you're at it: ACLS CIRCLE 200,120,119 'center of screen DEF CIRCLE X,Y,R GCIRCLE X,Y,R IF R<8 THEN RETURN 'escape function R=R/2 CIRCLE X-R,Y,R CIRCLE X+R,Y,R END
2そうだね
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SıмΞоп SimeonW
Hey wow, those are nice graphics
1そうだね
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SıмΞоп SimeonW
If you would like to get into the advanced part of calculator building, that uses order of operations to evaluate expressions, look up Reverse Polish Notation, which is done using the Shunting-yard Algorithm.
3そうだね
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