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Pkyoshi19 Pokeyoshi19
[4EW3523E] Learn Japanese with NihonQuest! In this version, you'll master the two Japanese alphabets. Do your best!
14そうだね
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Pkyoshi19 Pokeyoshi19
No, no, and yes.
0そうだね
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Pkyoshi19 Pokeyoshi19
I will very likely release something in the following day.
0そうだね
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Pkyoshi19 Pokeyoshi19
It works fine on n3DS
2そうだね
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Pkyoshi19 Pokeyoshi19
KEY?
1そうだね
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Pkyoshi19 Pokeyoshi19
I'm looking forward to this.
1そうだね
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Pkyoshi19 Pokeyoshi19
Fortran and Mario and cousins, and Grand Dad isn't canon.
0そうだね
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Pkyoshi19 Pokeyoshi19
Sometimes it's important to know the origin of a meme.
2そうだね
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Pkyoshi19 Pokeyoshi19
GPUTCHR works with the graphic screen. To change the graphics page, it's GPAGE. Or if by layer you mean the Z axis, it's GPRIO.
1そうだね
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Pkyoshi19 Pokeyoshi19
It's called "Mario 7" ;)
1そうだね
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Pkyoshi19 Pokeyoshi19
There are 4 BG layers in total, and since you only need two, it doesn't matter where you allocate the two others. It will always allocate 4. If you set the value to 3 for example, there will be 3 layers on the top screen and 1 on the bottom screen.
0そうだね
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Pkyoshi19 Pokeyoshi19
Oh wait, I'm totally wrong, sorry. In your XSCREEN, you allocated all of the BG layers to the top screen, so you basically said BG wasn't allowed on the bottom screen.
1そうだね
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Pkyoshi19 Pokeyoshi19
The bottom screen is 320x240 pixels wide while the top screen is 400x240 pixels wide. The map you're trying to load is too big for the bottom screen.
0そうだね
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Pkyoshi19 Pokeyoshi19
I'm finally working on a game for learning Japanese. Here's what it looks like! (If uo expect memes, don't even bother.)
8そうだね
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Pkyoshi19 Pokeyoshi19
Did my example of code work?
0そうだね
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Pkyoshi19 Pokeyoshi19
[s]I can't believe I was helping a filthy Undertale fan this whole time lol[/s] SPSET 0, 0, 0, 64, 48 SPOFS 0, 200-(64/2), 120-(48/2)
2そうだね
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Pkyoshi19 Pokeyoshi19
(In case you still don't understand what the management number is, it's a tag. You can only have 512 sprites used at once.)
1そうだね
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Pkyoshi19 Pokeyoshi19
The management number is the number you refer to when using sprite commands. A number from 0 to 511. This way when you use SPOFS with the right management number it won't pick some random other sprite. The ID number is what your sprite looks like. It's from 0 to 4095, if I remember correctly.
0そうだね
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Pkyoshi19 Pokeyoshi19
Clues: -The screen is 400x240 pixels wide. -The command for placing a sprite is SPSET Management number, ID number -The command for moving a sprite is SPOFS Management number, X, Y
0そうだね
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Pkyoshi19 Pokeyoshi19
-It isn't on SBS -We can't even see the name of the game
1そうだね
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