Archiverse Internet Archive
Joshua JoshinWithYa
アメリカ
誕生日09/18
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド34/100
フォロー276
フォロワー537
投稿数87
そうだね数6893
取得日時

Yep, don't mind me. Just a 20-year-old American artist playing on his Wii U or 3DS. If you couldn't tell, I'm a huge Zelda nerd. Just recently, I started getting into SmileBasic! Don't be afraid to get to know me! I'm a quarter Japanese, and I love Nintendo, art, music, tennis, and Jesus!

投稿のみ 投稿と返信
前のページ(最近)
1
次のページ(過去)
返信[5]
親投稿
Joshua JoshinWithYa
Look at the white negative space in between the black squares. Hope that helps!
0そうだね
プレイ済み
返信[1]
親投稿
Joshua JoshinWithYa
"TooASHoalevreSMueamsoABO SChaiffet012KievyETooStcheekLIedfats OwnAQUWeEDRATOYAKneeyeblocaired (Hint: Evens out)" To solve this, take out the even letters in the script. Example: the "T" in "TooASHoalevreSMueamsoABO" would be an odd letter, since it's the first letter in the phrase. Answer: T o S o l v e M e m o B S h i f t 1 K e y T o t h e L e f t O n Q W E R T Y K e y b o a r d
0そうだね
プレイ済み
返信[1]
親投稿
Joshua JoshinWithYa
Hey, cool stuff you got going here, man! I love adventure games! Are you a member of SmileBasicSource yet? You should publish the key there when you're finished with this game!
0そうだね
プレイ済み
返信[6]
親投稿
Joshua JoshinWithYa
Totally looking forward to playing it! Take your time and make sure it's complete, though!
0そうだね
プレイ済み
返信[8]
親投稿
Joshua JoshinWithYa
You like jazz?
1そうだね
プレイ済み
トピック
受付中
Joshua JoshinWithYa

Does it really matter how messy code is?

When I'm writing code, I tend to write a very messy chunk and then write a note telling me what that chunk does and how it does it. Is it more beneficial to write less code? Like, could it save space and/or processing power?
10そうだね
プレイ済み
返信[1]
親投稿
Joshua JoshinWithYa
Oh, cool! I love how simple it looks! Seems like fun!
1そうだね
プレイ済み
返信[16]
親投稿
Joshua JoshinWithYa
Well, it seems like Toby is on Twitter very often. While I'm pretty good at convincing people, I never got around to getting a Twitter. I might be able to write him an email, though. However, it might take a while if I make the game myself. We're probably going to need to be a team if we're going to do this. This could be a really good learning opportunity for you, Riley. Are you in, Clepto?
0そうだね
プレイ済み
返信[13]
親投稿
Joshua JoshinWithYa
Permission, guys. Permission. I can handle the MML if we're just doing the Sans fight, but we need Toby Fox to say it's okay. It's not just a fan-game. It's a recreation. If he doesn't want the Sans fight to be out there on another platform, we should respect his decision. Then again, he might be okay with it. We'll never know if we don't ask.
0そうだね
プレイ済み
返信[5]
親投稿
JoshinWithYa JoshinWithYa
運営者により削除されました。 コメントのID : 3DB-NBL7-BXM-ZM98-D6B-3VFF
返信[8]
親投稿
Joshua JoshinWithYa
See? Papyrus understands! It'll just take a LOT of Determination to make a full-fledged port. I really like the Sans battle idea. However, we definitely need permission from Toby Fox, so we should get that before trying anything.
1そうだね
プレイ済み
返信[3]
親投稿
Joshua JoshinWithYa
Yeah, it's pretty fun!
0そうだね
プレイ済み
返信[1]
親投稿
Joshua JoshinWithYa
Name: PIZZA Public Key: ND45D4J3
5そうだね
プレイ済み
お絵かき
Joshua JoshinWithYa
36そうだね
プレイ済み
返信[3]
親投稿
Joshua JoshinWithYa
Woah! That was difficult, but a lot of fun! Thanks for making this!
2そうだね
プレイ済み