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返信[3]
親投稿
Chickens32 Chickens32
Done! I changed it to an NES because The Endless War takes place in 1993.
1そうだね
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返信[2]
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Chickens32 Chickens32
Not a bad idea Snookems!
0そうだね
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Chickens32 Chickens32
What other furniture should be in the character's bedroom? Comment below!
5そうだね
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Chickens32 Chickens32
Thanks to Programming Chicken, The Endless War will now be in a 3D-ish way (see screenshot). Hence, it will be delayed.
4そうだね
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返信[29]
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Chickens32 Chickens32
I don't know, I just thought it'd be respectful because you helped A LOT! I'm not very professional at coding. I was also wondering how I could do that. I was thinking using GFILL, but I don't think GFILL can go diagonally. I could make a map, and reposition the lones to fit it, but that'd take a while. Oh well, whatever works.
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返信[27]
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Chickens32 Chickens32
Do you care if I use this for a game?
0そうだね
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返信[26]
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Chickens32 Chickens32
...if I can someday I will...if I can... xD
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返信[24]
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Chickens32 Chickens32
Oh! Never mind! I got it to work! Just need to make some adjustments! Thanks so much! Any way I can make this up to you?
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返信[22]
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Chickens32 Chickens32
I understand. I guess it would be your own game then. But could you at least tell me why the code isn't working? I got rid of the random number thing and put my own. But now when I move my character around only the x-coordinates move and not the y. He also won't stop when he hits my line. Whats wrong with my code?
0そうだね
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お絵かき
Chickens32 Chickens32
1そうだね
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Chickens32 Chickens32
You could make a sprite-sheet and then load it like this: LOAD "PRG1:<name>",FALSE
0そうだね
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返信[18]
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Chickens32 Chickens32
I know this is probably SUPER annoying for you, but could you take my key and implement what you did on my engine? I'm not a mathematician, and I am completely and utterly AMAZED of what you did. It's awesome! (you'll get credit [if you help {more than u already have}]) thx
0そうだね
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返信[8]
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Chickens32 Chickens32
I can send you the code. I'm thinking about using this for the Endless War to make it Earthbound-y.
0そうだね
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Chickens32 Chickens32
Working on a 3D-ish engine. It's REALLY simple using SPOFS and SPSCALE. I made the back wall, but I have NO idea on how I could make the diagonal side walls. (What I mean is, if the sprite were to walk up to the wall, they stop moving. I know things like IF X<23 THEN X=23.) How do I make diagonal collision? Any ideas?
4そうだね
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トピック
Chickens32 Chickens32

Option Strict

What are the PROs and CONs of using the OPTION STRICT command and should I go through my game and remake it to use OPTION STRICT?
0そうだね
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Chickens32 Chickens32
I've been making a party thingy for my RPG (Earthbound-y) and I was wondering if anybody could improve it.
2そうだね
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Chickens32 Chickens32
Does anybody (I'm sure someone does,) know how to make a scene where the screen is black except in a small circle? I tried using a giant SPSCALEed sprite, but it looked bad. Is there another way?
2そうだね
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Chickens32 Chickens32
I'm practically remaking The Endless War because the code is WAY too messy! Hence, the next DEMO is postponed...again...:[
4そうだね
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Chickens32 Chickens32
Trying to make a good AI thingy for a party line like in Earthbound. I'm trying to make it so that they follow the character, but don't go under him.
9そうだね
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返信[2]
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Chickens32 Chickens32
The Stylus controls the diamond-selector thingy. I made this to help people with touch stuff
0そうだね
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