Okay, so, how do i turn
dim map[6,6]:copy map,@map
@map
data 1,1,1,1,1,1
data 1.0,0,0,0,1
data 1,0,0,0,0,1
data 1,1,0,0,0,1
data 1,1,1,0,0,1
data 1,1,1,1,1,1
into sprites? i cant figure out how to make sprites appear at certain locations on the screen. for instance, 1,1 is 1, so i want 1,1 to be sprite 1 on the map, 2,2 to be sprite 1, etc. please help if this makes any sense
BEHOLD! now, how do you load a save file from a text file? i want to be able to load like in pokemon, where you only have one file and new game. I currently have no idea how to show and load a save file
So, i've been trying to work with the raycasting engine to start from scratch, but nothing seems to work... could someone show me how to start it out?
(and yes, i have been reading the text in the .lib.)
How do you use BGOFS? i tried to make the screen move -100 on the x axis once player 1 reaches x=0. Nothing happens though. is this because there is currently no map loaded? if so, how do you load a map?
WHELP! i finished touch stuff. Next Queshun: how do i make my own text boxes? Also, how do i make an input box that shows the keyboard when pressed and goes away when you press enter? all the typed text would be in a string that is being displayed in the box, right?
Okay, so how would I make it so that touching any of those items would move the cursor? As in: touch options and the cursor moves down. I already have it set up with the D pad, but i have no idea how to make this work with the circle pad or touch.
here is what i have so far. does anyone know how to move the screen to a certain point once the character gets to the edge of the screen? i tried scroll, but that only applies to characters. i am thinking of zelda, whenever you got to a certain spot, the screen would move.
SO! as it turns out, the achievement program is only sort of complete. you see, to erase the box, all graphics are erased. i would need to get rid of gbox and instead use a sprite. I also think that i should work on not needing to paste this but instead to have this running in, say, slot 1.