And each chapter would have it's own folder and each folder would have it's own Kamui program since the Kamui program can only play the parts that are in the same folder.
Just make sure you upload the program Kamui made(After some small adjustments so it fits your game) and then release the other parts(Just make sure that whoever downloads it knows to put it in the folder they put the Kamui program in) and if it's a really big game you could make chapters(each chapter could consist of X amount of parts)
If you have to resort to multiple parts perhaps you could ask Kamui if you could use the program she made which allows you to open different games from one program(the other programs have to be in the same file) which means you couldmake it so users would be able to access multiple parts from one program. Plus you can release each part as it's finished.
If your going to continue making updates do you think you could make it so that each difficulty level has more inputs than the previous one(For example: easy would have a pattern consisting of 4 buttons [A,B,X,Y] Normal would be 6 buttons [A,B,B,Y,X,A] and Hard could have maybe 8 [A,A,B,X,Y,X,B,Y] or more. Maybe you could also add more inputs like L and R (but only for higher difficultys).
I like how you made everything more cheery, and the countdown looks alot more friendly. The only problem is the numbers on the countdown go "1,2,3" instead of "3,2,1" which sometimes caused me to think the countdown was just starting when it hit 3 and it caught me off guard when the patterns started. Other than that it's a very nice game.
Thank you explosions.
I was confused at first because I guess I was looking at the command list (but I figured out if I open an example and move the cursor on a command then click help it give about 2 pages on what it does and where to use it). It'll take me a bit to read through them all but it'll be worth it to be able to make a game that I wanna see.