is it possible to remove a bg tile by placing a neutral tile where it was on the same layer?
because if so then a working mine or breakable blocks can be made.
Before I go crazy with this project, I need to know if any of you would play it. It's a fairly small, open-world platformer/shooter, where you have to recover/combine four objects scattered in the corners of an unknown land in order to save it. (It's actually a port of a DSi browser game I made years back.)
would someone like to help me with the coding process on an undertale fangame?
I have a game design idea for an undertale fan game. Something like an zombie-infection/ undertale crossover. The problom is, i have smilebasic, but i only know how to code a little. What im trying to do is get some people help bring this game to life. Is there anyone out there who could?
made a quick test for my theory of bgput and it works! i made tiles that disappear after being walked over!
and i learned a new command, BGCOORD it turns bg coordinates to player ones or visa versa.
helpful cause bd tiles go by 16 pixels at a time while player goes by its own one.
anyways im setting up an easy way to use this for people.
so yeah i was messing with BGCOLOR and made every bg random colors lol.
it changes at really fast speed lol, maybe for a "rainbow hax 2" (along with bullet color hags too lol)