so here is a tutorial on how to make a nice scrolling menu or credits without it looking very.. uh well, blocky.
so, step 1:
use a gputchr for every line, this way you can move it smoothly, but for the y position put Y+8 every line go up on the Y coord 8 pixels, like
GPUTCHR 0,Y+8,"hello"
GPUTCHR 0,Y+16,"test"
GPUTCHR 0,Y+24,"ok"
and so on.
Step 2:
make a while loop begining to end, add a vsync
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Fonts Please!
I'm looking for finished fonts.
I will put your font, if submitted, into a collection of fonts for use in categories games, text-games, and everyday programming.
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the moment you realized that you were about to die.. *darth vader voice* nooooooooooooOOOOOOOOOO!
also when you realize that this boss is super OP.
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so, the only reason the newest version of Island Wars 2 early beta isn't up yet is because i am trying to make the item selection very easy to do, but its been taking really long to make a feature that puts the position of all of the items, so im attempting to change all the sprites to fit the placing of them.. slow going but getting there..
also I've made major improvements to the main menu!
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skipping past those evil menus are now a thing.
(press B)
minigame on menu also in the works
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I THINK I MIGHT OF FOUND A WAY TO FIX MY PROBLEM!
though hopefully it will work!
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dont you just love making all the colors random..? makes such nice designs...
this took like 9 lines of code..
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help on making a simple saving system
so i want to know how you can save variables and load them back in the next time you go into your game, would i use arrays or is it dont another way?
lets say i want to save that i have 12 apples (APPLES=12) and 7 matches (same) how would i save those?
anyways help would be REALLY appreciated!
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Just so you know, I'm going for 1:1 pixel aspect ratio because I think [sp,bg]scale is terrifying (at least when I type it.
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