Made some good progress on my Sonic game; added animation to the main sprite while moving, better collision detection, parallax scrolling, and goals so now you can actually finish a level. You can ignore the numbers up top, that's just debugging stuff. As I stated previously, I'm not releasing it because it's against SmileBoom's publishing rules.
I need help making it to whenever 1 letter is called onto the screen it makes a noise, waits 7 seconds then does it again (1's, 2's, and 3's are just example numbers) like this but simpler: Beep 1 Locate 1,1:Print "H" Wait 1 Beep 1 Locate 1,2:Print "I" Wait 1 Beep 1 Locate 1,3:Print "!"
Starting up a new project (no, I'm not quitting work on POLYGON!) with a more tool-style goal, I'll see what I can do with this... Hopefully it'll be helpful in POLYGON's 'Musical Update' too! As a side note, I've removed all of my projects from the server except POLYGON.
i am using litterbox and the song i want to program has 34 measures in 3/4 time. the measure button only goes to 20 how would i increase the measures, or do i have to cut-and-paste in text mode? also-what is 'pattern' buttons used for.1そうだね