Change of plans! I'm working on a port of a game called Shar-Blocking! This game is from a website created by one guy, that works on games that you can play in your 3ds browser! Shar-Blocking is one of them. I got full permission to work on a port.
Now I've added a MetaCube power-up indicator that tells you the name of the power-up you got and starts pulsing when it's about to run out! I'd like some feedback though, would it be worth keeping the control style option for 1.0.1? I think POLYGON would be almost unplayable with the circle pad. Any thoughts?
POLYGON 1.0 Key: 7SVVV34J
So as a lot of you know I am making UndertaleSB™(not realy ™) and I need to use PetitModem and it goes to GRP0 and I need to use GRP4 or BG. Does anyone know how to copy GRP0s to GRP4s?
POLYGON 1.0.1's gameplay screen option came along nicely! I did accidentally create a tricky bug that got rid of the player sprite because XSCREEN was called repetitively in a loop, luckily I managed to track it down. Down to the last of this update's features!
I wrote a simple bot program to test out ai. The bots are not very smart though, they're RND() based ;)
The blue is the player snake, the rest are bots.
How would you write a simple and staightforward program for continued summation and continued products? \sum_{i=m^n} f(i) and \prod_{i=m^n} f(i) What's the branching, looping and array structures? Much appreciated in advance.
Just got this game! Very excited to learn some programming. Since Im new to this, I'll progress and start at the Atari2600 level and slowly make my to (at least) SNES quality. Wish me luck!