I need to disable the keyboard on the touch screen while my program is running. I knew the command on Petit Computer but they seemed to have changed it in SmileBASIC. Does anybody know how to do this?
Raycast, now on 3DS!
Key on the screenshot.
This was the closest we ever got to 3D graphics on Petit Computer on DSi and I ported to 3DS. All credit goes to the original creator, which I believe is Calc64Maniac. You can check the Petit Computer wiki. There are still some glitches, most noticeably the textures. I also changed the way it calculates the FPS (frames per second). So have fun with it!
Does anyone know how to get the I.R. port on the 3ds to work? I made a rumble pack for my 3ds that uses the I.R. port as a signal to make the rumbler run, and I want to try it out.
I've been thinking of recreating the Beyblade G-Revolution game from the GBA, and recreate the aspects from it with some differences. The part I think will be difficult, since I can't really code, is the bey battles. What I need are some lessons that could give me an understanding on how to make this a reality.
Guys, I LOVE SmileBASIC and the idea to create your own applications, but I have no idea how to code and need a turorial. The only thing I know to do is "Print", "Input", "Wait", "Sound/Music", "CLS", and "color"...
Think I'm finally going to upload my first game/project. It's been a long undertaking, but after a long break its hard to remember all the code. So this will be a demo/preview of things to come.
I'm making a font downloader program! I have 5 fonts so far (Please don't ask for the key I'm like 2% done unless you want to help) and they're called:
Petitify - which is a semi-3D font
Doodles - A curly, doodly font
Tekno - A font with less lines than usual
Petit Rounded - A rounded version of the default font
Thanks for reading!
~ElijahPWG